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A Research Project of the 6th Framework of the European Community:
Worldscreen
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Information |
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Press/Public Relations |
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Consortium Area |
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Test and Simulation
of Compression for Data Acquisition
Main objective is the research into a hardware implementation of layered scheme compression
for data acquisition of digital cinema content. Quality of the acquired image
is the most important demand for digital cinema movies, because the postproduction needs ample
headroom for post-processing, special effects and conversions to other media.
Restrictions and parameters for high quality compression will be specified, analyzed and
simulated. Typical applications for this task are film
scanners and digital cinema cameras. Exemplary a portable storage unit with hardware-based
compression for digital cameras shall be defined.
of Postproduction for Cross Media Distribution
In the modern world of movie, television, and digital entertainment, property profits are
generally realised from a combination of deliveries beyond the first release including home
video, pay-per-view, games, and syndication. It will be an important step forward in digital
production if a compression technology can serve the needs of original production in all of
its processes, postproduction, transcoding of the product, archival of the product master,
and repurposing to create the many follow-on products of a good property. Essential part of this
work will be to evaluate scalable compression technology for all steps of the post-production
process.
of Transmission and Distribution
Potential distribution media for digital cinema include physical media,
satellite transmission and fibre optics networks. An analysis of the technical
parameters and the potential impact with respect to the layered coding schemes
to be developed within the project will be undertaken.
This activity is focused on the investigation and specification of the layered
coding schemes for distribution. This includes the specifications for file formats,
for network adaptation layers, for an RT decoder architectures as well as research in
scalable 3D interframe wavelet coding.
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